corvideye: (lotus)
Last week I was totting up the movies I saw in 2011, and observing that while I saw several good ones, there was none that stood out as a really noteworthy best of the year.  But today I saw Hugo.  Had I seen it in 2011 when it came out, it certainly would have been the best movie I saw that year, and probably in several other years. Go see it, quick as ever you can.

I loved this movie. I don’t just mean that I liked it very much; I mean that I fell in love with it, both immediately and gradually, at first cautiously (I’ve been let down by visually beautiful stories before!) and then with the blossoming of heartfelt affection. It dazzled me with splendor and then filled me with tender warmth, and ultimately made me cry in the best way.

The eponymous Hugo is a 1930s orphan who lives among and maintains the Paris train station’s inner clockworks, and this is all you really need to know as the film immediately draws you into this masterfully rendered tale. It begins with a sweeping sequence that pursues Hugo through the bowels of the clock machinery. It’s not just a technically impressive shot; it is an exhilarating exploration that establishes the environment as a convincing dimensional reality and makes you hunger to see more, to veer off and explore this vivid world which stretches believably in every direction.

I felt a bit resigned when the next scene launches a slapstick chase sequence; it’s a vivacious but fairly stock bit that establishes the main antagonist, a tyrannical gendarme and his trusty Doberman, and it felt designed to amuse the little kids in the audience. Fortunately the movie only plays briefly with the slapstick aspect, and later manages to put more depth into the gendarme than one expects from his initial caricature.

That was my only moment of doubt. After its initial broad strokes, the story has a delicate and deft unfolding. As the first scenes unroll, I expected to hear the sort of warm fatherly narration that usually accompanies such fables, encompassing the tale in a safe retrospective way that implies there will be a future that can look back fondly at these events. But there wasn’t one, and I was glad; the movie has no need to tell us what to feel, because it can simply show us, and wait for us to see. Like its opening shots, many of the film’s best sequences are wordless, or nearly so, and some of its moments of greatest drama happen in stillness and silence. It’s a skillful storyteller indeed who can create tension without relying on music or even dialogue.

Hugo is played perfectly by Asa Butterfield, who has unsettling blue eyes a bit like Elijah Wood’s, but mostly reminds me of a younger Harold from Harold and Maude. He is a scrawny, moist, pallid wight, as befits a kid who spends his time crawling around the insides of clockworks and eats by stealing from the station vendors. He is appealing, but not cute in an obnoxious Hollywood way; his skilled performance allows us to like the kid without being manipulated into it. Isabelle, a fellow orphan with a slightly more normal homelife, manages to be intelligent and well-read yet likewise not excessively cute; she is warm and optimistic, bringing hope and companionship into Hugo’s lonely existence. Together they unlock the intersecting mysteries of their backgrounds and the wounded adults around them.

There is not much that is particularly unexpected about the plot, but that makes it no less enjoyable; just like seeing a rendition of a classic fairy tale or a well-known Shakespeare play, the point is the way the story is told, and here it is told with such love and craft and beauty that it is irresistible. The rhythms are right and satisfying. Yet the story is also layered and skillful; it unfolds multiple themes and subjects. Many have called it a love letter to early cinema, and it certainly is that, but it is also a love letter to books, to storytelling in all its forms. The love and resurrection of old films is important, but it doesn’t overtake the real point of the story, which is the redemption of several broken hearts.

A very striking aspect of the film’s visuals is its palette of warm sepias, deep reds, and dazzling blues. After noticing this color scheme in the first scenes, I watched for it, and it stays consistent throughout; I saw only one touch of (muted) green in the movie! It’s an ambitious and gorgeously successful feat of digital color grading that makes everything seem special and lively, from the watery intensity of Hugo’s blue eyes to the jagged gravel beneath the train tracks. Unlike more monochromatic sepia-toned movies such as Benjamin Button, The Illusionist, and Amelie, this movie is not trying to look like an old movie, but to evoke a richer, more textured and inviting and atmospheric world than the saturated color and slick surfaces that surround us now.

Oh, such atmosphere! Every setting is luscious and fascinating, full of details the eye longs to linger on. I’ve been in the more modern incarnation of that Paris station, and was able to feel a glimpse of recognition amid the wonder of seeing it in a wholly different way. Hugo lives in an atmosphere of constant steam and slanting light, dripping faucets and warm croissants, spinning gears and meticulous machinery, callous crowds and delicate art nouveau flourishes layered with soot. There is a toy store and a book store crammed deliciously full of untidy delights. Even Hugo’s beloved clockworks are warm and inviting in their intricate, reliable precision, not cold at all. Hugo is so tied to this place that it’s a bit surprising when he is actually able to walk out its doors. But beyond the station’s walls, there is a palatial library so luminous that it is like a transcendant cathedral of books; I wanted to go there so much it made my mouth water. I could spend hours exploring the film scholar’s room of arcane devices. Even a modest garret contains marvelous discoveries.

I love how this film gives us plenty of exciting moments, but also takes its time in the unfolding of friendship and emotion, allowing an unhurried pace for those important moments. I am so glad (though surprised) that Scorsese made this movie, not some flashy Hollywood wunderkind who would feel obliged to add more action sequences and winking sarcasm. Scorsese knows that wonder is an effect best built with care and skill. He works with confidence, verve, and utter command of both new tools (CGI wizardry) and old ones (pacing, editing, strong performances). At the end of the movie I felt artistic invigoration paired oddly with a warm relaxation and gratitude: I felt satisfied, replete; I knew I had been carried in the hands of a master storyteller, delivered with respect and care.

Note: I saw Hugo in 2-D. It certainly didn’t need 3-D to pull off its marvels, but I am a bit curious to compare the versions.  I haven't read the book, and am curious to compare that too.
corvideye: (Default)
I read a lot more books this year than in 2010... a definite inverse corollary to writing less and seeking more escapism and/or inspiration.

Bold = recommended
* = best

8 Aubrey-Maturin books )
****
Knowing how much I like O’Brian, [livejournal.com profile] ceruleanfleur recommended Naomi Novik's Temeraire series, whose premise is Napoleonic wars + dragons:  the sentient dragons bond with their captain and are flown into combat with a crew in the manner of Man o'war ships.

Temeraire series )

In sum: I thought the first 3 or 4 books in the series were a fun entertaining read, perfect for a plane trip or a day at the beach, but later the author seemed unable to fully pull off the situations she had set up.

****

*The Passion of Artemisia by Susan Vreeland. A novel told from the pov of late-Renaissance painter Artemisia Gentilleschi. Aside from O’Brian, this was probably the best book I read in 2011. It's what Girl with a Pearl Earring tried to be, but didn’t convincingly pull off: a beautiful evocation of a painter’s mind and heart. It depicts a character very rarely seen in fiction: an artist who lives a fulfilling life. Artemisia transcends a terrible trauma in her youth and pursues a moving struggle to earn recognition in a male-dominated world, and to balance her roles as artist, wife, and mother. The book is magnificent in terms of researched detail, but above all Vreeland captures the artistic thought process, the development of ideas, the obsessive passion of an artist for their work: joyful or painful, it is what they must do.

The Miracles of Prato by Laurie Albanese and Laura Morowitz. Okay, but not great. It’s very similar in setting and subject to Artemisia (Italian Rennaissance painters, redemption of a molested woman), but nowhere near as well written or characterized. I don’t find this version of Fra Filippo sympathetic or dimensional (he never felt like a character in his own right, just a slot in the story: poof, instant passionate artist /devoted lover!). I felt sorry for his lover/muse Lucrezia, but she isn’t all that interesting. The authors never penetrate what would make an artist’s inspiration tick on the inside... never get past the beauty of the woman in the paintings to unveil any depths within.  Lucrezia is young, innocent, loving, and pretty... that’s it.  The book is not as effective as Artemisia in turning historical details into narrative; there is a tendency to infodump and tell rather than show characterization, and villains are one-dimensional. Still, they do a reasonably good job creating events and motivations to fill in between the known facts.

*Scent of the Missing by Susannah Charleson.  A compelling memoir of a volunteer canine search and rescue team.   Anyone interested in forensic crime or human and animal psychology should definitely read this ([livejournal.com profile] shiningmoon, I'm looking at you!).  Charleson writes with wonderfully vivid and exact description that can be hilarious or fascinating, showing an impressive acuity of observation (which makes sense given the type of work she does).  She makes the various dogs’ personalities really clear and vivid (more so than the people, actually!). I’m impressed by her candor in revealing her struggles to bond with and discipline her dog, and in showing how few of their searches end with a tidy, satisfying conclusion... how few have any conclusion at all.  Yet the life and the work go on. 

Bachelor Brothers’ Bed and Breakfast by Bill Richardson. Pleasant persiflage, nicely phrased vignettes, though completely drama- and plot-free.

Bone vol. 5-9 by Jeff Smith (graphic novel). The epic fantasy and mythology really kicks into high gear in these volumes, though still interspersed with some of the playful slapstick that dominates the earlier parts. Bone is an impressive story, expertly told, multi-textured and deeply felt.

The Color of Earth and The Color of Water by Dong Hwa Kim.  Lovely and lyrical Korean manwha (graphic novels). Delicate, poetic coming of age and romance of a mother and daughter in traditional Korea. The setting atmospherics are incredibly exquisite, the trees and weather as beautifully rendered as in an antique scroll.  I look forward to reading the third installment.

The Lovely Bones by Alice Sebold. I picked this up out of idle curiosity, because when I first started going to writers’ conferences, this was the big Breakout Novel everyone was talking about. Sure enough, I read the first couple pages and couldn’t put it down. This is not my usual kind of book, and the serial killer aspect makes it an uneasy read for me, creating images I’d rather not have in my head; I don’t know if I’d want to read it again. But it is awfully well written...insightful and filled with detail so exact it makes you sit up in your chair in recognition.  It is a story of expertly crafted suspense interwoven with the thoughtful, poignant examination of how grief injures and alters a family.  I was dissatisfied with the ending, though.

*Tao te Ching by Lao Tzu, translated by Ursula Le Guin. An astonishing rendition of the classic work. Simple, clear, deep, like still water. I am still reading it and will continue reading it; I need to read from this every day. This slim volume contains a lifetime of wisdom that, if grasped, could lift the mind free of so much suffering.

***
The Illumination by Kevin Brockmeier. I have mixed feelings about this book: it is so brilliantly conceived and written, and yet so harrowing and painful that I kept not being sure if I could finish reading it. (I finally did, but it took real effort.) It is an in-depth exploration of physical and emotional pain in all its tragic variety.  

The book is not truly a novel, rather an interlinked series of stories developed around a magic realism premise. It unlocks a mesmerizing visual metaphor: what if our pain was visible in the form of light that radiated from our bodies? One day this change inexplicably happens, and everyone in the world can see the evidence of everyone else’s injuries and illnesses, from stubbed toes to cancer. Brockmeier explores this premise with astonishing invention, coming up with endlessly varied ways to describe the effect. Amid this, the stories follow a trail of lives affected by an object:  the notebook of endearments written by a man to his dead wife. Lives are altered, redirected, destroyed, or uplifted by their brush with this notebook.

The prose is absolutely astonishing, the kind of exquisitely observed detail that makes me feel like I’ve been sleep-walking with my own writing. This is how I wanted to write when I first set out to do it, to exalt the ordinary with this painful acuity of observation. It is writing that takes my breath away, makes my mouth fall open in recognition and pained sympathy and surprise:  so intense, so extraordinary, searing, blazing, savage, harsh, gorgeous, haunting.

It is a book full of agonized wonders... everyone cherishing pain that is no longer secret from the world.  The problem is that no one’s life is going to work out. The characters’ pain is transcendant, but they will not transcend their pain. 
***

Memory by Linda Nagata. Both fascinating and frustrating. At first impressive, depicting a complete, distinct culture with its own mores and terms, a strange artificial nanotech-infused world whose inhabitants have forgotten their own origins. But somehow the setting is more vivid and engrossing than the characters; they’re bloodless, lacking distinctive personality. In 400 pages all I could tell you about the MC is that she’s stubborn and reckless, and asks a few too many rhetorical questions. There is never any love conveyed between her and her fated lover; we’re just informed there is passion. The plot has some missing gaps in cause and effect. After a lot of build-up that seems like it will lead to answers, there is never a full explanation of the mysterious world origin, just inference; a lot of its aspects never do make sense. That could maybe work in a fantasy novel, but the persistent hard SF label made me want more hard explanation. I still might look at her other books, though... she has interesting ideas, and paints a vivid scene.

The Oracle of Stamboul by Michael Lukas. Beautifully visualized, full of wonderful detail in the exotic setting of 19th c. Turkey, the emergence of an intriguingly precocious and gifted girl ... but I felt the author chickened out on his premise, or didn’t know how to fully realize it; the story ended abruptly and unsatisfyingly, the MC’s fascinating potential never achieved.  Still worth reading for the evocative imagery, a nice escape into another time and place.

The Lace Reader by Brunonia Barry. I had mixed feelings about it, kind of wish I hadn’t read it. It’s an eerie, unsettling novel of psychological suspense, mingled (not always successfully) with quirky social satire. At first it seems like a standard, even banal chick-lit setup: an eccentric family in small-town Mass. uncovering the dark secrets hidden in their past; a variety of weird townsfolk; an unexpected death that might be a murder. But the story is gradually revealed to be something much stranger, involving divination, precognition, mental illness, and above all an unreliable narrator whose fundamental perception of reality comes into question. It’s never possible to completely piece the events together or reconcile the versions... Overall I found it more unsettling than satisfying, but it definitely was thought-provoking.  ([livejournal.com profile] shiningmoon, you might like this one better than I did.)

 The Lace Reader is told in the present tense, something which seems to be in vogue right now and which I generally dislike.  Partly it's just that it often seems pointless, a gimmicky way to be different.  But I think it also tends to camouflage lazy writing, allowing a lot of ordinarily unacceptable to-be verbs and passive voice to slip under the radar.  And because present tense is traditionally used for picture captions, stage directions, and synopses, I feel it creates a static effect in a story, a lack of the momentum that arises from knowing an event has occurred, an action has been completed.  One of the only books I've seen where I think present tense narration was logical and successful is The Time Traveller's Wife; because that story shifts constantly in time, sorting out past tense would have been utterly confusing.

******
Re-read:

5 Chanur books by C. J. Cherryh. I never get tired of those; always a rousing good read.

*Pere Goriot by Balzac. This was on my list of books to re-read so I could decide if I still need to own it.  I read it in college and could remember only that I had liked it more than the average assigned book.  I'm so glad I gave it another try; it's excellent, and now I want to read more of his novels!   Balzac's scathing, mordant wit skewers and dissects the foibles and failings of Paris highlife and lowlife, detailing their indiscretions with piercing acuity. It is surprisingly modern in feel, yet at the same time, nobody constructs novels this way now.  For instance, his leisurely opening includes many pages describing the decrepit boarding house where the story is set.  Modern editors would say cut all this, you can't have pages of description with no dialogue and no characters!  Yet the passage is hilariously entertaining and informatively evocative of middle class tastlessness.  How happy for us that Balzac wasn't saddled with a modern editor.

************
Started to read but gave up on:

Changing Planes by UK Le Guin. One of very few Le Guin books I don’t like. I started to read it when it first came out, gave up on it. This year I gave it another try, still don’t like it. It consists of dry little mental games and anthropological sketches; they have occasional tidbits of insight/ interest, but are not really stories; there is scant emotional engagement.

Murther and Walking Spirits by Robertson Davies. Starts off in fine Davies form, mordant and funny. But once the dead character begins watching 'movies' about the past lives of his ancestors, I got bored... It's another case where present tense narration creates a lack of momentum, and because the narrator describes stories that he watches rather than experiences, it's like reading a synopsis instead of being fully engaged with the characters’ pov.  Also, because each chapter deals with different characters, I found it hard to get invested in any of them.
***

I note that a lot of my reading this year was influenced by the free Advance Reading Copies available at work.  Lovely Bones, Oracle of Stampoul, Artemisia, Miracles of Prato, The Illumination, and the Lace Reader all came from that vector.
corvideye: (lotus)
8/23 Today I aimed to finish the painting so it would be ready to show in a video interview the next day. My hand was steadier than in the previous session, but still not as steady as I would wish; touching up the gas giant rings was a challenge. I painted fine dividing lines in phthalo blue, then phthalo glazes on the back side of the ring to make it recede. The yellow half was so crooked, I had to completely paint over it with indian yellow, paint it back in white and naples yellow, then glaze the shadowed part with red transparent iron oxide + burnt sienna. To clean up the planet edge, I painted a smooth edge with white, glazed it with indian yellow, then added other color touchups as needed to make it match.

More process and pictures )

The final result: (I'm hoping to replace this with a better photo; the light in this is a bit dim)

It took me about 30 hours total to paint. If there hadn't been the deadline and requirement to produce it for someone else, there was a point when I would have given up and walked away, maybe never come back to it. Instead I had to keep pushing till I made it work, and I did. That experience was extremely valuable.

I feel I've created a compelling image, one that helps define the project. I wanted to create an image that would make viewers curious, without giving too much away. I wanted to keep a certain ambiguity and tension between these characters, because that is important in the script. What's going on with these two? Is this help or threat, rescue or murder? Is the yellow man dead or alive? I'm pleased that it provokes curiosity about what happens before and after this moment. When I showed it to people who didn't know the story, they were immediately asking questions: "Is that guy alive? Will they fix their ship? What's going to happen to them?" That is exactly what I hoped.

Now here's hoping the filmmakers can raise the money they need and actually get this movie made...
corvideye: (Default)
8/19 Well, T. loved the painting--in fact, he said he was blown away and would be willing to put it on Kickstarter as it is. I guess I shouldn't be surprised, considering how much he liked the rough pencil sketches. He asked if I could finish it by 8/24, and I said that should be doable.

It was a big relief to know that I can make the picture work, and also to have an end point for it. Then I can do other, simpler pieces for the project.

Taking the evening off from painting, I found an amazing digital artist on deviantart, rhads. He has some of the most jaw-droppingly luminous art and vivacious color I’ve ever seen. This image mesmerizes me...

The Wind by ~rhads on deviantART

This guy knows how to paint clouds. I’m starting to grasp what I’ve been doing wrong... Dark seams between the cloud masses make sense; dark edges at the opening don’t. I'm still not sure what color should be between the yellow and grey layers... the shadows on warm-light clouds are usually mauve/ rose, but I'm nervous about introducing a new color at this point!

8/20 I showed the painting to some co-workers/ fellow artists, who were impressed. I expected some cloud critique, but one said, “Maybe you’re just thinking about it too hard.” Doubtless.

Their reactions bolstered my confidence. Yet as soon as I resumed painting, it all looked like an unfinished mess again. Hilarious.

I worked more on the yellow figure, defining the fabric folds...
then added more shadow to match the direction of the light:

I needed a reference to figure out the exact shape of the figures' shadows. That led me to staging this bizarre diorama with items on hand...

...then playing with the light angle till I got what I needed. I worked on the cast shadows and the snow around the body with phthalo blue.

I put a little more yellow and orange and brownish-white on the yellow clouds. It’s frustrating that I can’t fuzz the yellow cloud edges over the blue sky, because that creates unwanted green!

Throughout this project, I've had a huge problem with my cats and their residual hair. I live with 7 cats, some number of which are always in my vicinity, and their shed hair is everywhere, on every surface, on every paintbrush, no matter what I do. This may sound like a trivial problem, but it really isn't. Cat hairs readily stick in acrylic paint and continue to be very visible; more paint doesn't cover them. Once dried, they can only be removed by scraping or sanding. It is vexatious.

Likewise vexatious are the cats themselves, who are used to strutting around my computer desk and sitting on my lap whenever they damn well please. This doesn't work when I'm hunched over the slanted artdesk (encroaching the lap space!) and trying to forbid them from tromping through my paint. Shutting the door is not an option: they're loud, they're persistent, and they outnumber me! I keep struggling with them being insistently affectionate. There I am unable to paint while a cat dithers on my lap, my palette drying as I wait for them to settle, and clouds of hair settle over the painting ... I had to buy them off by creating auxiliary catbeds in the office, and one still managed to jump onto my palette at one point (though miraculously did not track paint anywhere).

8/21 At this point I felt very satisfied with the whole right side of the image: the figures, the hills, the trail, the planet. But the clouds still looked so flat and unconvincing by comparison, it was driving me crazy (even if no one else was bothered by it). They lacked conviction. Why couldn't I have gone to a school where they taught us something about actual rendering, as opposed to that postmodernist paradigm deconstruction crap?

I detailed the mountains with phthalo/titanium white mixtures, bringing out snow highlights and deepest shadows:
...Then more phthalo glazes to unify the effect and keep it all in shadow.
Of all my attempts at painting mountains, that just might be the best! The irony is that the earlier, simpler stage may have been more effective as background; this may be a little too much detail, calling attention to itself...too bad, I like it and I ain't painting it out.

As I had admitted upfront to T., the spaceship was the one part of this project I felt uncertain about. I am decent at depicting people and animals and natural settings, because that's what interests me and I spend a lot of time looking at them analytically. I can depict architecture if I have to, but it's not my fave (too much line-ruling). I am lousy at depicting cars, guns, planes, robots, and other machinery because they don't interest me. I have absolutely no ideas or opinions about what a spaceship should look like... so I'd just have to fake it, saved by the fact that this ship is in the distance and you don't see the whole thing.

The pic above shows my first pass at the ship, in a mix of phthalo, white, a tidge of yellow, and a tidge of alizarin. Once I looked at the painting from a few feet back, I could see that I needed to simplify the shape and make the damage more obvious: a bigger bite out of the outline.

To make the ship stand out more from the blues of the snow and mountains, I added a tiny bit of green to my mixture, the only green in the painting. I made the whole thing lighter than it might realistically be within the mountain shadow, in order to read well at this small scale. I detailed the lake ice/ water.



Next: finalize the planet details. In proper foreshortening, the rings should flare much wider at the bend, and be really skinny in back. I started that, but after this long session of painting, my hand wasn’t steady enough to do the fine ring lines...especially since I discovered that the rings are bent over the planet! I'd have to fix it on a fresh day. Using a protractor as a template, I firmed up the planet edge by outlining in phthalo with a tiny round brush, then feathering the blue out with a filbert brush so it wouldn't leave a distinct paint line. Then I corrected the planet edge with white, to provide a good base for the yellow corrections.

Having lost my ability to paint steady lines, I knew it was time to stop. But I'm close. All that remains is final details on the red man, finishing the ring and planet edge, and whatever I’m going to do to the &^%$# clouds. Fiddly little adjustments... I’m at the point where I hate every line of it and I want it to be done. I have to remind myself that most people will not be looking at it from 4 inches away.

Altogether, I had spent about 24 hours on this so far. It’s amazing how draining the work is! I think it’s the sustained concentration and decision making, creating something out of nothing. The constant uncertainty: is this stroke going to work? This one? Did I just cover over the best part? When sewing a garment, there may be parts you haven’t figured out, but you know it will probably involve consistent elements like a shoulder seam, a sleeve seam, hems; a fundamental structure that is somewhat predictable... with painting, it's all a mystery, from scratch, every time.
corvideye: (jago)
8/18 Today would normally be a writing day, but I needed to spend all day on the painting in order to have something I was willing to show T. the next day.

Continuing to paint the planet: I used titanium white, cad yellow med. & deep, titanium buff, and naples yellow to make it more yellow and give more distinct bands of striation (though I liked the striation enough that I didn't want to fully cover it!). Then I remembered Indian yellow, another transparent warm color, which gave the more golden quality it needed. I used more transparent iron oxide glazes and a little burnt umber to create a sense of depth in the surface layers, and to create the shadow to make it look like a globe not a flat disk.

As I worked, more visual logic questions assailed me: would the planet look that large in the sky, and that visible in daylight? No clue. Shouldn't it be casting a lot of yellow light on the snow also? Probably, but I really wanted to keep the ground as cold and stark as possible, and I already had a lot more color in this than T. and I had discussed. Sometimes design wins over logic.

I did some more work with cloud greys. How do you model clouds but not make them look dirty? It remains a problem. Then I tried some pale yellow on the inner ring of clouds, where the planet would cast warm light... no good. The pastel yellow was too sunset-pretty.


To make it more lurid and ominous, I added cad orange and Indian yellow. My tentative logic was that the light is on the rim of the clouds; the darker cloud system is closer to the viewer...but I suspected the dark rims should actually be light too. To quote Joni Mitchell: I really don't know clouds at all!

Avoiding the cloud problem, I put mountain shadow on the frozen lake and the snowy slopes around it, using the same blue/grey mix as in the clouds, then glazes of phthalo or white as needed to soften the edges. Adding that small amount of modelling really helped this feel more like a scene to me, a coherent receding space. Heading diagonally in the right direction?

However, I now realized the problem in painting with gesso after the initial stages: it’s flatter than the paint, so shows as matte spots on the snow. Oops. I covered that with titanium white for an even shine.

Back to the clouds: I mixed a really dark payne's grey to give more dramatic contrast. In retrospect, I can say that right about here is where I really went terribly wrong:

I soon realized that these edges are way too dark, and way too smooth: cumulus cartoons. I was modelling the edges too uniformly, as if these were smooth globs instead of loose water vapor. I kept hacking away at it, but couldn't make it right. Yet in each of my frustrated stages I can see an inkling, a little zone that did work, among an overall effect that did not. I'm really glad I took all the process photos, because thus I can extract those little bits for future reference. (The photos also helped show me that some progress actually was happening.)

It's a frustrating and scary thing about painting that there is no "save as" or "undo" command. With acrylics, especially, the ability to cover over previous layers is both a blessing and a curse: easy to fix, easy to obliterate something good, and (unlike watercolor) no built-in requirement to stop at a certain point instead of reworking it to death. In writing, you can change a draft, but as long as you saved a previous version, you can restore it exactly just by putting words back in that order: an exact correspondence of signified and signifier. In digital art, you can at least save and restore the stages or elements. Here, there is no fully going back to what was there before. Sometimes what you had before was better, sometimes it wasn't, but you won't really be able to tell until it's too late to go back...

A couple hours later, I finally concluded that this sky was too much for this picture, too dark, pulling too much attention to the background. That’s a problem with the planet too, but at least it looks convincing. There’s no reason for all these dark dramatic edges; these clouds should be light on the edge, and they’re snow clouds, not rain clouds. If this was just a sky painting, I could maybe live with it, but the figures need to be the focus of the image. Bah.

Some words of Michael Whelan kept coming back to me: "The trick is not to get your first illustration job, but to get your second job after you've blown your first..."

Casting despondently about, I turned to an Andrew Wyeth art book in the hope that he could show me how to paint clouds. Actually, it turns out he mostly paints flat overcast skies; not a distinct cloud to be seen. But I did find this trenchant Wyeth quote about his painting process: “I can’t control it. If I control it, it’s no good.”

That’s Andrew freaking Wyeth, the painter who has done some of the most meticulous, exquisitely detailed paintings of our era. A painter who often works in egg tempera, an extremely painstaking and finicky medium that does not accommodate a fast or loose approach. “I can’t control it.” Okay, then...

This is true in dance, in martial arts, in many other arts: in order to flow effectively, you have to relinquish control. But in order not to end up with an uncoordinated mess at least some of the time, your non-controlling must come from a place of deep knowing. There's the rub.

Pondering this, I took a dinner break, and went to National Geo for more photo references, which showed me how my cloud edges were much too crisp, simple, and defined, and how clouds are often dark ones against light ones or vice versa, less often a complete dark-to-light shading on one form.

Triggered by the ‘don’t control it’ concept and my extreme frustration, I returned to the painting and had a breakthrough (or a breakdown? or something). First I wanted to tone down the Dark Cloud Edges with some white glazes, but zinc white alone wasn’t covering at all. So I mixed a big pool of both titanium and zinc whites (splitting the difference of opacity) plus lots of Open gel to keep it blendable for a while. But instead of carefully glazing this in my usual manner, I slapped some paint on with a filbert brush, then rubbed it around with a rag. That seemed promising: softer, more atmospheric, no discrete brushstrokes getting in the way. I threw caution to the winds, attacked it, blobbed, blotted, smeared, wiped on, rubbed out, literally finger painted... god, it felt great! I made diagonal finger strokes for the effect of blowing snow, hazed out the edges, then brought some of the darks back by rubbing paint off, but let them stay streaked by white... A mess? Maybe. But I experimented, went out on a limb, out of desperation. I might have just created a bigger mess, I couldn't tell, but at least I tried something different. That... was really interesting.

Mind you, there were aspects of the version before that I liked better than what I had now. But sometimes you have to let go a piece of good material that doesn't fit the rest of the piece. As writers say, Kill your darlings...

I worked more on the snowy hills, creating contours and softening transitions; I finally subdued the heavy phthalo outlines with subtler grey-blue ones. The snow-trail behind the figures was coming along, rendered in various tints of blue.

Till recent years, I had never used filbert brushes (flat with a rounded tip), so I haven't really incorporated them into my repertoire. But on this piece I’m liking the filbert for rendering clouds and snow; it covers broadly, but gives more organic marks, whereas the round leaves distinct brushstrokes, often ridged, and the flat makes chunkier edges.

Given the backlighting, I realized that the foreground snow slope (where the red man is about to walk) would be in shadow. I lightly rubbed on some phthalo there, but decided that just muddled the snow effect. I ended up putting titanium white back over it (though I let hints of the blue show through to create a little dimension). I did an awful lot of back-and-forthing on this piece.

I put a tidge more shadow on the yellow man, though I still hadn't painted him in detail. At the last minute, past my work-night bedtime, I realized I hadn’t done anything about the planet's ring... I sketched it in with white just to show T. where it would be, but I knew the shape wasn’t right yet. After the next photo was taken, I added the bent antenna and broken wires to the communication device (which helped it stop looking like a TV remote). I now felt I could bear to show this to T., with the caveat that it's not done. (For instance, I still hadn't specified the shape of the spaceship at all.)


8/19 In the light of day, the clouds looked better than they had last night. Not quite there, but... not as far off as it had seemed. Overall, I feel it is an arresting image. If I saw it across a room, I’d go look at it. The question was, what would T. think of it?
corvideye: (Default)
8/17 Before putting on any wet paint, I tried sanding out the red blotch with some 400 grit sandpaper. I couldn’t remove it completely, but lightened it enough that I could cover it with gesso.

I first set out to tackle the clouds. Phthalo + titanium white + a tidge of payne’s grey, then to make it more neutral I used a tiny bit of my newly acquired cad orange. I worked several shades of this, but it seemed clunky/murky. Clouds are so much easier to paint in watercolor, where washes blend spontaneously and layer transparently, and you can soften edges with a wet brush. So how to do it in acrylics, on this less absorbent surface? I have yet to answer that.

Then something interesting happened. It occurred to me to try a dry fan brush for blending. In the immortal words of UO prof Ron Graff: “This is a blending brush. It is not for painting ‘happy little trees'!" The idea is to stroke the dry fan over two adjacent shades of applied paint, moving it back and forth to create a smooth blend. Well, that worked a little, but the fan just wasn’t stiff enough to move much paint around... I still don’t have much luck with fans, especially nylon ones. So I cast about for something stiffer... pulled out this total piece of crap brush I have no idea why I even own, some closeout with a kiddy handle and very short, fairly stiff nylon bristles, and started rubbing the paint transitions with it... it’s perfect! It moves the paint around, smoothes out the joins, and creates interesting cloud-like textures. At last I see a use for stiffer bristles... to create a softer effect! Painting is funny that way.

I felt the whole effect lacked contrast, so I mixed a dark phthalo + payne’s + touch of cad orange. Then I regretted that as being too stark... but when I made some transitional tones, another interesting thing started to happen: forms shading to very dark edge, then white beyond it: hello Georgia O’keeffe! Probably too stylized an effect for this project, but something to file away for another time.


As often happens to me with painting, I started out feeling uncertain, had a peak of something exciting and unexpected happening, then flattened back to feeling frustrated/ discouraged by the end of the session: a sine curve of satisfaction. The clouds still seemed like an unfocused mess to me. Part of the problem is there was no particular lighting logic in where the darks and lights are, and I couldn't figure out what it should be. Obviously the clouds close to the planet should be bright, but what about the storm system closer to the viewer?

I continued to layer white over most of the snow lines, blurring the line between sky and horizon. I did several thin glazes of ultramarine + Open (slow-drying) gel over the blue sky, to make it less bright blue. (With each layer, I wiped off the blue in the ring area, to make that easier to paint white when I get to it.) I really regret painting the initial cerulean layer so unevenly; those strokes were proving hard to cover up. How to paint luminous daytime skies remains a mystery to me. No wonder Maxfield Parrish guarded his method so zealously!

I worked a little more on the yellow figure. Adding cad yellow deep to my palette gave him more solidity.

I worked on the planet with the various yellows, burnt sienna and burnt umber, and titanium white. To get a more natural, irregular looking striation, I tried the fan, but as usual didn’t like how it gets clumpy when wet; the grainer brush is better...but the effect still looked messy and not dimensional. So I did more striping/layering with a round brush and the edge of a flat brush, and some glazes of yellow, orange, and red transparent iron oxides. These wonderful earth tones are similar in color to ochres and siennas, but completely transparent, imparting a warm glow.

Instead of painting fine stripes on the planet, which might look too distinct, I thought of scratching into the semi-wet paint to reveal layers; I tried the end of a brush handle, but it was too blunt... so I stuck the end of a cheap brush in the electric pencil sharpener! That worked well, though I then realized a manicure stick or skewer would do the same! I continued layering, glazing, scraping, and blending, feeling like I’d lost my mind, but it was starting to look closer. It was interesting to create an effect of density and complexity that is not regular or patterned; it needed the layering to be effective. Looking at my reference pics again, I saw that I needed more separate bands of striation, less of an all-over pattern. Also, the overall effect was now more orange than yellow; this was supposed to be a yellow gas giant. Still, I was starting to think it could work.

(Note that at this point I didn't worry about yellows overlapping onto the mountains; it would be easy to cover that up when I finished the planet and moved to the mountains. Trying to stop the stripes exactly at that edge would have looked more artificial.)

The hilarious part: after all this agonizing over the background clouds, it occurred to me that the title lettering will likely cover much of that area!! Argh. Maybe they can run it along the left side.

Meanwhile, T. had emailed that he'd like to see my progress in two days. For the sake of my own pride, I'd better have something presentable by then...
corvideye: (apples)
8/16 Second painting session: definite progress! But man, acrylics remain the very devil. Thanks to my job and recent years' exploration, I know so much more about them than I ever did before, their properties, their pigments, and yet I sometimes still feel completely at sea in rendering with them. Definitely a love-hate relationship at this point.

This time I kept inadvertantly smudging the white surface: opened a container that spattered dark green, then got red paint on my hand and tracked it onto the snow... next time I do a mostly white image, maybe I should mask out the whole background area! Argh!

I wanted to start with the central figure, because if I couldn't make that work, the picture wouldn't work, and I might as well find out at the outset. I did another layer of naphthol red to solidify coverage, then started rendering him with alizarin and then a dark mix of alizarin, phthalo, and a touch of cadmium yellow (mixed black is generally more interesting and lively than black from a tube). Then I used glazes of alizarin to bridge between darks and lights. I made a small adjustment to his right hand position. I started to introduce the concept of backlighting from the planet (which I hadn't considered in the initial phase), but naphthol red light was too weak for highlights; I needed the intense punch of cadmium orange...a regrettably expensive color.

I felt good about the red figure, the overall sense of effort and determination. I had a lot more problems with the other body. Tried various yellows: cadmium, diarylide, indian yellow, a bit of burnt sienna for shadows... dunno, I’m not feeling it yet, either the color or the contours; it looks pallid and unsubstantial.

Pencil is definitely not the best thing for underdrawing; it shows through far too much, especially on the yellow areas...but I’m not sure what to use instead. On the left is my red smudge, which I'll have to sand out later; white paint won't eradicate it.

We'd discussed putting various details on the uniforms: reflective patches, piping, pockets, insignia, etc. But once I had painted the man in red, it seemed like that would just clutter up the vivid, graphic figure, so I left it off. Besides, since no costumes exist yet, I didn't want to specify the look in a way that might later contradict the footage too much.

I added some stark figure shadows with a thin layer of phthalo, which gave it more graphic punch. But I may need to set up some mannequins to figure out the shadows’ exact shape.

I added back a little blue outlining in the snow, but mostly I continued to glaze with white (using gesso, which covers better than titanium white paint) over the snow and clouds. I decided to make the hill lines sharper towards the lake, where the clouds open, then fuzzing out where the snow is blowing more, obscuring edges. Now I wished I hadn’t done those big phthalo lines, when the field needs to be mostly stark and plain: phthalo is somewhat ineradicable. And being more comfortable with lines than paint, I had once again made the error of outline mentality: putting the strong color on the edge of the ridges, when it should be in the depths behind the ridges, with the edge being the brightest part. It took a lot of layers of white to reverse that error.


I used a template to trace a more exact circle for the yellow planet, but was pleased to find I had free-handed it almost perfectly! I fiddled around with various yellow/white/brown blends for the planet's surface; I at last found a use for the grainer brush, a weird novelty brush that creates thin parallel stripes. The planet still looks messy, but at least I have an inkling. I think I’ll try Open (slow drying) acrylics for that, so I can get softer gaseous blending. I discarded my earlier thoughts of a pure white background; this just looked too cool to pass up.



Next step: make the snow/cloud background start to work. And buy some cadmium orange and cadmium yellow deep.
corvideye: (apples)
A few months ago my coworker B. asked if I would like to do some promo artwork for a short indie film he is acting in. They planned a Kickstarter fundraiser, and wanted some concept art to help get people interested: "some rough sketches of some of the visuals from the film, sort of like Ralph McQuarrie’s sketches for Star Wars: simple, like the silhouette of the bulk of the starship sinking in a lake in the foreground while one of the characters watches at a distance." Pro bono, of course.

I read a version of the script, an SF tale with a somewhat Twilight Zone twist. I wasn't sure I would be good at the type of image they were after... Though I've always been an SF fan, my extant work is more fantasy/ surrealist or historical; I had nothing in my portfolio remotely applicable. I was particularly unsure of my ability to depict a spaceship. But B. said these didn't need to be detailed, so I said I'd consider it.

In August I met with T. the scriptwriter/creator to get a clearer idea what he had in mind. I had done a few very rough sketches from the script, and he was surprisingly excited by them, so I felt I could probably do something that would work. As we kicked around various images, it emerged that what he really wanted was a movie poster image, a more substantial effort than I had expected, though he said it could be simple, graphic silhouettes, limited colors. I blanched a bit when he said typical poster size is 27"x40"... I typically work small, so that would be a major undertaking for me. I said I woud do it smaller and then we could enlarge it. I said I'd do some color sketches and we could decide which ones to develop more fully.

In for a penny, in for a pound. At first I hadn't planned to commit a lot of time and effort to this. But I recently watched some Weta Workshop documentaries, which renewed my longstanding ambition to do some movie concept design. So, here was an opportunity to get some practice, some exposure for my work, and hopefully add some examples to my portfolio... sure, it's a tiny low budget project, unpaid, but what better place to experiment? I decided to treat this as my first movie art assignment.

This isn't really a tutorial, because I blundered about far too much to suggest this is what the process should be. This was simply my process, including missteps and retrenchings...not so much a direct path towards the goal as tacking diagonally in sailboat fashion, sometimes as much sideways as forward.

The story starts with two men escaping a spaceship that has crashed into a frozen lake on a moon. One man drags the other away from the lake while clutching a salvaged communication device. I had done this crude sketch to show T.:


I thought it had the most initial potential of the images we'd discussed. T. wanted the figures smaller, the sense of being stranded in a vast, desolate snowy waste. In other scenes, there is a yellow gas giant with a thin ring in the sky; I considered combining those concepts.

Of course, the proper way to start would be to find the nearest guy (usually poor K), dress him in a bulky coat, pose him, and take some reference photos to get the figures and shadows right. But I wanted to get started without a lot of preliminaries.

I started a fresh sketch of the main figure, but it still looked stiff and off kilter. No one else was around to model, so I posed briefly in front of the mirror to see how arms and shoulders would be positioned, how the weight of the body would drag him back, but he would have his head down to focus on the footing, pushing stubbornly forward, his chest and shoulders somewhat foreshortened towards the viewer. I found that one's free hand tended to curl towards the chest, so I considered having his free arm bent up, clutching the device.

The lower left is the sketch I started without reference; the upper right is the sketch from life; you can see how it immediately got more dynamic and convincing.

To keep the right scale ratio, I decided to work at half poster size: 13.5 x 20. Even that seems huge to me! Since this was an unpaid project, I wanted to avoid spending money on materials. I happened to have a scavenged piece of museum board almost exactly the right size. I painted a layer of gesso, deliberately leaving some brushstroke texture to help the snow effect (I almost did more, but then remembered texture doesn't reproduce well). My selection of acrylic paints is a bit erratic, a combo of leftovers from older projects plus free samples from work, so I did have to buy 3 tubes of paint later.

My art tends towards detail and sharply defined edges; my favorite illustration god is Michael Whelan. But for this piece, I aimed to work a bit faster and looser than usual: they needed the image soon (and I didn't want it to take ages), and I wanted to create something evocative but not too specific, since the movie hasn't been shot and the script is still in revisions. I was thinking of a style more like the work of Greg Manchess: loose, gestural, yet completely vivid and effective. While it's not my target style in general, I hugely admire how he is able to carry it off with such panache. (Granted, for that effect it helps that he's working in oils.) But despite my best intentions, I did veer more towards detail as I proceeded.

These pix were taken under differing non-ideal lighting conditions, hence some variation in color.

I pencilled a minimal layout on the board, with both arm options. I was torn on whether to make the background all blowing snow, to emphasize the aloneness and desolation, or to show the gas giant in the sky and the crashed ship in the frozen lake. The former would have an effective simplicity, and leave more mystery, but the latter would immediately establish this as SF and give a quick grasp of the premise: marooned on an alien world. I sketched in the latter, figuring I could always paint it out later.

I made myself start with much larger brushes than I would normally choose. The snowy setting would create cold shadows, so I did a very quick, minimal underpainting with phthalocyanine blue. Belatedly I realized I shouldn't do that on the second figure, since I planned his jumpsuit to be yellow. (T. had requested the uniforms be "brightly colored, red and/or yellow, and different from each other.")

Next I roughly filled in the standing figure with naphthol red. The phthalo still shows through in the shadow areas, as intended. The character is a young man, thrust into a situation he's not well prepared to deal with. I didn't want him to look too heroic and triumphant, rather to emphasize the struggle and determination, so I went with the arm down and deliberately made the pose a little less dynamic than I might have.

I gave the dragged body a base coat of cadmium yellow medium. I wasn't as happy with the pose/ shape of it, and the phthalo error was showing through as green. I could see I was going to need to buy a few paint colors.

(I realize this image is not completely logical. He would certainly have tried to carry the body over his shoulder, or at least put the object in his pocket and drag with both hands. But I preferred the look of this, so I went with it... I figure he could have changed position several times.)

To start toning down the snowy field, I glazed over the background phthalo with zinc (translucent) white, then switched to gesso because the zinc didn't cover enough. I sketched in the clouds with payne's grey (a blue-toned grey) and the planet with yellow, again working very crude and gestural.


I painted over the grey with gesso to tone it down. I painted the sky cerulean blue, but I worried that such a bright blue + the yellow planet might be too much color, competing with the foreground.



That was my first night's work--not much to look at yet, but a start. It felt pretty alien to how I normally begin a painting, but at the same time, that felt intriguing.
corvideye: (Default)
I was shocked and amazed to discover that I only saw 4 movies in a theater in 2010 (Avatar for the second time, Inception twice, and Salt). I love movies, and I love seeing them on the big screen, but apparently my viewing habits succumbed to the combo of Mary (my main movie buddy) moving out of town, and a lack of new releases that really interested me—and perhaps also the convenience of Netflix. It is odd to find that one is unwittingly, unintentionally part of a cultural trend...

* = best ones, bold = recommended

The best new (to me) movie I saw this year was definitely *Inception (2x). My, my, yes, Christopher Nolan is certainly earning my respect as the premier speculative fiction filmmaker of the day. Like The Prestige, Inception is another clever, intricately layered, masterfully constructed puzzlebox/ mindfuck. But it could have been just an exercise in cerebral gamesmanship, a caper film, had Nolan not, as always, buried a dark and complex emotional secret at the core. The pacing is not flawless, but it’s pretty damned good. And the movie has a pleasurably, maddeningly ambiguous ending that people will argue about for years. Just as enjoyable on repeat viewing, because then you can admire how well it all fits together. Highly recommended.

Only Nolan could make a kick-ass nail-biting suspense movie about psychological catharsis... and get away with it. Someone else could have made a movie about a guy talking to his therapist to accomplish the same goal, but this is a lot more exciting!

On a surface level, this movie is about lucid dreaming and Jungian psychology. But it’s far more a story about the storyteller’s art, an examination of the creative process itself, which I find even more fascinating. For what is art about if not the generative and reactive process, the creation and realization of ideas, and what does art do if not implant an idea in the mind of the viewer... Filmmakers, like dream architects, strive for verisimilitude, to pull you into a story and convince you that it matters--that it's real, even if it could never happen. Inception brilliantly probes the paradox of its own invention.

More movies and series of 2010 )
corvideye: (lotus)
We braved the mall madness to see Avatar today. Maybe after I've seen it a couple more times I'll be able to write a coherent review, but right now I am just blown away.

Totally. Blown. Away.

Wildly exceeded my expectations. Definitely among the greatest science fiction movies ever made. (One of relatively few actual science fiction movies ever made, as opposed to horror with an SF skin (Aliens, Jurassic Park) or futuristic fantasy (Star Wars).)

A movie that remembered that visual spectacle is nothing without a beating heart of sympathetic characters and well-crafted story. A staggering achievement of art and imagination, probably the most complete, vivid, nuanced alien culture- and world-building yet shown on screen. Powerful. Moving. Magnificent. I honestly kept having tears in my eyes and chills on my skin at the sheer breathtaking beauty of it.

And that was the 2-D version. I'm going to need to see that again in 3-D, possibly several more times, because no DVD will ever convey the majesty of that sensory experience.

Makes me look forward to the future of film-making, in a present when this can be achieved.

Damn.
corvideye: (jago)
Fifty movie titles embedded in a painting... how many can you name?

Click on an area to type a title; hit return after typing - if box turns green, you got it right.

Here is a list if you get stuck...
corvideye: (Default)
Went to see Coraline today... wow! An amazing feat of imagination and production, by turns beautiful, whimsical, exhilarating, and deliciously creepy. Story and style are expertly combined. As ever in a Gaiman story, just because something takes place in a dream world does not mean it is not fraught with peril, for dream and reality are linked through the mind's eye in meaningful ways... and the production captures this perfectly. Even Coraline's reality is far from mundane, and the care lavished on every detail, texture, and nuance is amazing. The phosphorescent garden, the dissolving dreamworld, and the animated Starry Night were particularly breathtaking. And of course I love the cat!

The price for the 3-D showing was off-putting, but worth it (after all, I paid more for that cirque movie which I didn't enjoy nearly as much). I hadn't realized it would be 3-D, and given the problems I've had lately with my eyes/glasses, I was worried I wouldn't be able to watch it (I've sometimes gotten seasick from normal showings at that theater). For about the first two minutes, the 3-D seemed very distracting and weird, then I got used to it and the effect was marvelous; had no trouble at all. Stay through the credits for a particularly dimensional flourish at the end.
corvideye: (jago)
I think the motto of tonight's Battlestar Galactica must be... "It's always darkest right before it goes completely black."

Jeez. I've still got the shivers. That was one unsettling hour of television.

I just ...yeah. Damn.
corvideye: (goose)
I was a little disapointed in Delirium. It was good, but at $20 it was overpriced. I enjoyed it, it was entertaining and colorful, but it wasn’t the ecstatic awe of Cirque at its best. That’s the trouble with sometimes attaining godlike perfection; people expect you to do it all the time... The format was more of a concert with acrobatic floorshow, rather than their norm of an encompassing theatrical production. They made good use of projecting imagery onto scrims and rear screens to envelop the performers in vivid phantasms. But it annoyed me that the director kept cutting to a diagonal shot which mostly just showed the audience and flattened the projections' illusion of depth; it would have been more effective to keep the camera in the center, focused on the stage. Another disappointment was that the film itself was not movie-quality; part of this was due to the scrim creating a haze over the stage, but even when that was pulled back, the picture was grainy, not crisp. Again, if you’re going to charge $20 for a movie, it needs to _look_ like a movie.

The show didn’t have as much of a unified style or overarching story as a normal Cirque production, though themes of time and mortality ran through it, and it had some of their typical elements, including an object (here a red ball) that is played with, exchanged, stolen, hidden, and revealed throughout the show; figures emerging through holes in the stage; quarrelsome and faintly sinister clowns speaking universal gibberish; and a bewildered and bedazzled everyman who at first floats above and eventually descends to join the frolic and fall in love. The music was mostly good, energetic and percussive, with a variety of styles and singers, remixing songs from other Cirque soundtracks (although the samba-disco remix of “Alegria” was just plain goofy). The costumes were patchy, some effective, some not; seemed like they lavished attention on selected principals but bought a lot of the rest of it off the rack. There was one extremely cool gauze coat with a Siberian-influenced motif I would really like a still of. I liked the psychedelic bit where a suspended singer’s giant parachute skirt was stretched across the stage to make another colorful projection screen, while silhouetted figures danced inside in a lively Brazilian number; then they stuck poles into the fabric to echo the shape of Cirque’s travelling tents. My favorite acts were the four-man balancing act, the male pole-balancer, and the contortionist hula hooper whose prismatic hoops enveloped her in delicious whirls of colored light. I also liked how they varied their standard suspended-from-fabric-streamers act into more inhuman, cocoon-like shapes. As ever, Cirque’s acrobats manage to be both alien and magnificently sensual.

In a nutshell, my main response to this was "pretty", whereas my usual response to Cirque shows is "buh"--exultant astonishment.
corvideye: (goose)
Ooh! Henry Selick of Nightmare Before Christmas is directing the movie version of Neil Gaiman's Coraline! This oughta be good.

http://www.rottentomatoes.com/m/coraline/trailers_player.php?IGNMediaID=2506683&playerType=playlist

Dullboy

Aug. 10th, 2008 04:48 pm
corvideye: (goose)
Continuing in our summer movie spree, went to Hellboy II, which was ... just kinda lame, and I can’t even put my finger on why, it just completely lacked timing or pizzazz, utterly failed to be emotionally engaging (except I felt a little sorry for Abe at the end). Stupendous visuals—creatures, costumes, settings all original and superlative, and yet... enh. I like Abe, but Hellboy himself just came off slow and stupid—Perlman just doesn’t do much in this one, can’t seem to get past the makeup to inhabit the character, can’t seem to pick up the pace of his lines to turn them into actual banter. It takes agonizingly long for every penny to drop. His girlfriend is tediously sullen and sulky, and Krauss seemed pointless. Plot highly generic, causality contrived, emotional/ethical complications forced, fight scenes tedious (I kept really wanting a fast-forward button), and several gratuitous gross-outs (do we have to have yet another swarm of flesh-devouring beasties? really?). Cartoony violence with never any sense of actual danger, or even much sense of why any of this has to happen. And how come the most threatening weapons these paranormal operatives have are ... bullets? Elric, I mean Lucius Malfoy, I mean Prince Nuada, was a bit pretty to look at, and I like his opposition to shopping malls, but his spinning-flipping-wallwalking fight moves have all been seen in Matrix, Xena et al, ad infinitum. Plus, why does the elvish prince get all these badass skills, while his twin sister gets... mild telepathy?

There were several images I loved: the illuminated tome at the beginning, the sprouting forest god, the map shop in the troll market, the steampunk celtic crown, the awakening Irish stones, the death angel, the way the robots reassembled themselves, the elvish costumes at the end. But it just wasn't enough to make the rest satisfyingly entertaining.
corvideye: (goose)
Last weekend I finally went to The Dark Knight...

You know, as much hype as I’d read about this movie, I feared there would be no way it could actually live up to its reputation (you don’t run across the phrase ‘Manichean struggle’ tossed around in movie reviews that often). But I’d have to say it did.

I found Batman Begins intelligent, but somewhat ponderous and self-important. Based on that and the “overwhelmingly dark crime film” descriptions of the reviews, I was worried that TDK would be too serious, i. e. a downer—because frankly, I don’t go to superhero movies to see a crime film; I enjoy a certain amount of flash and humor and even a dash of camp to go with the capes—it’s fantasy, after all. Well, no worries...while it is 99.9% camp free, TDK is far too much of an intelligent adrenaline rollercoaster to be a downer: this is a movie with bones, muscle, guts, heart, and brains. To my surprise, it was dark but not bleak; at times it can be witty and nimble too, with just the right touches of humor and banter (and some wonderful toss-offs like “slaughter is the best medicine”, and the Joker wiping his makeup-smeared hands with hand sanitizer after one unsavory scene).

The direction is “lean, crisp, and infused with peril” (Rob Daniel), immersed in the tangible reality of its locations. Nolan has learned from all his previous efforts and exercises pinpoint control, directing with precision and panache. As in The Prestige, his plot expects intelligence of the viewer, and demands attention; this is not a movie where you sit placidly munching popcorn and waiting for the next pointless explosion. The story is taut, relentless. The pacing is simply outstanding, not a dull moment anywhere, the superhero angst minimal and to the point. It’s amazing that a film this long never makes you feel you’re sitting through any exposition; the plot points fly as furiously as the shrapnel.
continued )
corvideye: (jago)
Interesting movie, I enjoyed it. An entertaining, if not entirely effective, conglomeration of parts: quirky, iconoclastic, offbeat, “complexly ornery” (-reviewer Rob Gonsalves). It strikes me as a movie that suffered a bit from passing through multiple hands and differing concepts—maybe one producer wanted to do a dark comedic parody of the superhero genre (which is how it starts), and another wanted to do a standard superhero blockbuster (there’s about one scene of that) and another wanted to do a mythology storyline like “Heroes” with a touch of “Unbreakable”. As a result, they don’t develop the latter part of the story and its ramifications as much as I wanted. There were some intriguing emotional possibilities in there, and I actually wish the movie had been a little longer in order to probe that territory. The ending fairly screamed “sequel” or even “series pilot”—and if one got made, I’d definitely watch it, in the hopes that some of that unexplored territory would emerge.

Despite the parody tone of the beginning, it strikes me as one of the more realistic treatments of super-strength I’ve seen—Hancock is constantly shattering pavement when he lands, breaking cars and windows with casual gestures because the world just isn’t built to handle his strength, and he just doesn’t care enough to rein it in. The enmity he earns from police and public strikes me as equally realistic. It’s superheroing minus the fantasy—in that sense, of course, clearly indebted to the Watchmen, Miller’s Batman, the Elementals, and other comics that bent the cleancut superhero tropes to fit the gritty, disappointing, unheroic frame of known reality.

From the beginning, you can’t help but enjoy this dilapidated, disreputable antihero, unshaven and Flying Under the Influence, as he slouches and staggers and curses his way through “heroic” feats that mean well but (ouch! that stings!) do more damage than the actual criminals incur. Hancock’s motivation is both simple and convincing: he is lonely, rejected by the world because he’s different and dangerous, and he doesn’t have the first clue how to make other people like him, so he has ceased to try. The unusually earnest PR man whose life he saves gives him a glimpse into the emotional alternative of belonging and family, and convinces him to try to mend his ways. (Meanwhile, the PR man’s wife is uneasy about having Hancock around.) After a stint in rehab, Hancock shaves (with his fingers), squeezes into a snazzy supersuit, and manages not to botch a rescue. The movie briefly looks like it’s going to get all belatedly noble and Jerry Bruckheimer on us. Fortunately, it doesn’t.

I did see the “big twist” a while before it arrived—not because it was necessarily predictable, but mainly because Charlize Theron (as the PR man’s wife) is a good enough actress that it became clear that her unease was not springing from the obvious reasons. Unlike the majority of reviewers, I don’t think the movie falls apart after that sudden swerve; I think that’s exactly where it gets more interesting, just when it’s starting to look like the straightforward parody has turned into a (yawn) straightforward Hollywood redemption and heroism story. It develops some potential depth, some emotional complexity which (in between requisite intervals of demolishing stuff) is handled with surprising delicacy. It examines how we define our heroes, what we expect of them and how easily they can fall from favor. It touches most gently on race issues, implying rather than spelling out. It raises and then complexifies and then backs off from what could have been a really interesting love triangle. And even the fact that it is a mishmash of parts, inconsistent and rough at the seams, is part of its appeal, because it disdains formula, keeps the viewer off balance, and keeps the texture varied. The contrast of the over-the-top comedic aspects, the real-life aspects, and the serious and thoughtful dramatic elements created a total effect that was enjoyably surreal, in which I was never quite sure what they were after or where they were going with it, but looked forward to finding out. I came out of it with a smile on my face and some interesting possibilities rolling around in my head, and by that it was worth seeing. And if nothing else, Will Smith fills out a supersuit quite well...
corvideye: (lotus)
The trailer and gallery on this site nicely convey the visuals of the film. (The gallery contains some spoilers--to the extent that such a nonlinear plot can be spoiled). Makes me want to see it again...

http://www.thefallthemovie.com/

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corvideye

December 2016

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